Sunday 30 June 2013

Going back

Whilst the celebrations on SL10B draw to a close and in the few remaining days before the switch gets flipped on server-side rendering - changing forever the way in which avatars are served up in Second Life - I decided to revisit my roots in SL and take a few pictures of the places of my first few metaverse days.  Of course, I didn't know back then how to take photographs in SL, so the experience itself went unrecorded.  Luckily, the places themselves - or rather, copies of them - continue to exist, so I donned my SL10B celebratory t-shirt and cap (I can't quite yet bring myself to wear the special edition bear avatar, at least in public) and made for the very first place ever to rez on my screen - Orientation Island.


Linden's developed several 'First Hour' experiences since Orientation Island and all that exists of it now is the single 'public' copy.  Back in 2006, there were loads of copies of the island, accessible only to brand new residents: once you left it, you could never go back.  But they did create a public copy that you could visit if you were feeling wobbly once you'd passed the point of no return.

Sunday 23 June 2013

Absent addiction

It's SL's tenth birthday today.  And here's the final part of my 'Absent' series.

Absent addiction

In AFK I wrote about a character who was – by her own admission – addicted to Second Life.  She spent as much time inworld as she possibly could; she even slept logged in so that the dingding of any IMs coming to her during the night would wake her up.

I can’t say that I’ve ever been that addicted to SL, but for sure there was a long period – of several years – when any day without at least some metaverse time felt hopelessly incomplete.  I’d even go so far as to say that I regarded SL time during these years as the period during which I could be most true to myself as I felt myself to be in my non-working hours.  SL was where I existed, socially.  To a certain extent, I had good reasons for that.

Monday 17 June 2013

Living in your gender, in SL

Here's my June column for AVENUE magazine.


A professional acquaintance of mine in RL recently transitioned from male to female identity. Involved as I have been only on the very periphery, this and a similar occurrence several years ago have both been very interesting events to reflect on. I am lucky to work in a tolerant, progressive organisation that prides itself on its self-perceived inclusivity. Hypothetical principles are all well and good when it comes to anti-discriminatory employment policy; when a concept stops becoming abstract and gets real, however, we discover all sorts of fine detail to conflict with our deeper, our less intellectual modes of being.

For example, an issue arose in the earlier of these two cases regarding use of the female toilets. A number of female employees who were okay in principle with the idea of – as they saw it – a man dressed as a woman doing office duties, voiced anger at this person being allowed to use their conveniences. What this illustrates is that ‘tolerance’ only goes so far when it comes to how people actually relate to someone going through a change in their identity. Interestingly, a recently-built high school near where I live did away with girls only, boys only, women only and men only toilets, opting instead for single toilet facilities with wide open entrances and cubicles with doors from ground to ceiling: a few people were similarly uncomfortable with this idea at first, but the end result of it is that toilet bullying – a long-standing problem in British schools – has been all but eradicated there. This new approach to gender division (or rather, lack of) has been accepted, ultimately, because people empathise with the idea of being bullied in out-of-sight, isolated places. We can adapt to significant changes when we are sufficiently motivated and when we are sufficiently personally connected to their rationale that they make sense.

About twenty years ago, my mother told me about a person in their early twenties who sat next to her on the train to work each morning. Having made the transition from male to female identity, this young woman wanted to talk to her about ‘women stuff’ like clothes and hair and make-up and shoes. A lot of her questions seemed at first to my mother to have a sort of clichéd superficiality about them – they were almost child-like in their complexity; the sort of questions, perhaps, a young girl might ask her mother. Although she ‘played along’ with the conversations, a part of her doubted the sincerity of the context. It felt incongruous. This was not, after all, a young person with learning difficulties. When we discussed this further, however, we realised that a recently transitioned female who’d spent most of her life being socialised as male would have few common points of cultural reference with women. Put simply, she’d had little experience of talking to women as a woman and needed a non-threatening, non-judgemental role model with whom she could learn some of these female socialisation ‘basics’ that life’s conditioning so far had denied her.

Perhaps more importantly, she also just needed to have conversations with someone where she was spoken to as a female – and what better way to do this than through female topics of conversation? In thinking now about the issue of the colleague using the female toilets, I’m struck by how essential to acceptance female ritual must be to someone recently transitioned to female (or how essential male ritual must be to someone recently transitioned to male). The complainants might have defended their proposed restrictions to toilets access (none were ultimately made, thankfully) as some sort of limitation that ensured one person’s ‘preferences’ didn’t impose on others, not realising the fundamental importance of such ritual and not sensing that this issue of identity begins way deeper than the surface layer of clothing and hair style and make-up.

But perhaps most important of all is how this case demonstrates that the supposedly ‘tolerant’ co-workers revealed through this complaint that they weren’t really thinking of this person as a female at all, but as a male, and thereby ultimately denying her her need to be spoken to as a woman for the sake of her own developing identity. To what extent is our identity influenced by that which others project upon us? Quite a bit, if you consider such theories as Henri Tajfel and John Turner’s hugely influential ‘Social Identity Theory’ as valid.

But even if you try harder than these women did to empathise, it’s still not easy to think about a person of one biology as the opposite gender when you’re face-to-face in conversation with them, particularly if you knew him or her before they started their transition. Ultimately, it’s the presence and absence of a hundred tiny little details which create the sense of incongruity we feel, much as we don’t want to feel it, far less acknowledge it. We do our very best to take manual control and override all these automatic associations, but we have a lifetime of conditioning to overcome in those moments. The end result can often be that we come away worrying we haven’t been natural with our friend or colleague and that they might have sensed our subtle disorientation – and we might be right. To a certain extent, there’s not a great deal that can be done about this in the short term other than maintain our very best efforts to think of transitioned or transitioning friends as belonging to their chosen gender: eventually, the societal associations concerning gender will weaken and become rewritten, and perhaps future generations will consider our mental inflexibility absurd.

In the meantime, though, where can transgender people experience being treated and spoken to as – or, perhaps more importantly, thought of as belonging to – their chosen gender? Where can they explore their identity unencumbered by the baggage of others who are at worst overtly prejudiced and discriminatory and at best struggling to overcome their own institutionalised conditioning? The Internet in its widest sense has, to some extent, provided this medium for some time now: there was internet chat before the web and social networking now allows us to build whatever personal profile we desire. The metaverse, however, takes this to a whole new level of interaction. Second Life® allows the anonymity that other forms of internet interaction provide, but it also allows us to adopt the visual appearance of our chosen gender and to exist in three dimensional spaces with others. As an opportunity to experience being treated by others in a chosen gender role on a day-to-day, moment-by-moment basis, it must be without historical precedent. Yes, it’s a reduced sensory environment and communicating in text is not the same as spoken interaction, but it is at least an equal playing field with everyone else.

Concealment of biological gender does, of course, carry with it the uncomfortable issue of deception. If a transgender person exploring a female identity chooses not to make known her male biology inworld in order to experience properly being regarded as female, is she then guilty of deceiving what could potentially become very important friends in her life? Even though SL’s terms and conditions are clear that no person is under any obligation to reveal their RL gender and that telling others the RL details of a resident – including their gender – is a serious breach, the perception continues that knowing such fundamental information about someone is some sort of human right. What we need to understand is that a transgender person is not ‘pretending’ to be the gender they adopt. They have always felt themselves to be this way, but that is not to say that they have had experience in living it. All too often, SL gets spoken of in the same breath as comments on sexual behaviour, with concealment of identity assumed to mean some sort of sexual misdemeanour; one of its most praiseworthy qualities, however, has to be the opportunity it gives people to just be in whatever way it is they want to be: through going shopping together, through irreverent chat, through looking at art together, through whatever.

And if a close SL friend should choose to reveal that they are transgender, we should look upon this as nothing less than a gift. For us, also, this is an opportunity. Those two hundred tiny details won’t be anything like as apparent in metaverse interaction as they are in RL and our own sense of incongruity will be greatly reduced. As it does in so many other ways, SL helps us to experience something abstract as something plain and ordinary; the absence of detail allows us to see through that which might normally distract and to connect at that level where we are all of us just everyday people. 

Perhaps it and the virtual worlds which will follow might even speed up in RL the weakening of our socially programmed associations. I, for one, won’t miss them.


Thursday 13 June 2013

Absent products

In part five of my 'Absent' series, I discard some obsolete products.

Mega prims

Oh how I cheered when the switch got flipped removing the ten metre limit on prim length (I think it was at about the same time that mesh got introduced).  I didn’t immediately optimise my skybox, but when I did I managed in the space of about an hour to reduce the prim count for the building shell by almost fifty per cent.  More to the point, I was able to ditch every last mega prim I’d used in my previous optimisation.  If I could have, I’d have lit a fucking great big fire and burned the lot of them in celebration.

Mega prims were a necessary evil if you wanted to build anything bigger than a garden shed and not have it suck dry the measly 117 prim allowance on your 512m plot.  Imagine a shoe box with the lid taped on and one of the long sides cut out and you pretty much have the shape of my skybox.  It measures now 32m by 16m and is 10m high.  To do this in old, ten metre restricted prims would cost a staggering twenty prims; today, it can be done in two.  Of course, to reduce this number, I originally built the skybox as 30m by 15m but that still cost me sixteen prims – and that’s before I got to the windows, let alone the furnishings.  With mega prims, I managed to reduce the sixteen to a very respectable five.  But not without pain.

I don’t understand how mega prims were made: through some sort of black SL art, I suspect, that involved naked dancing and incantations.  Or possibly a viewer bug which talented residents exploited for the brief period that it existed (you decide which is most appealing).  The thing with mega prims was that they only came in certain dimensions – dimensions which you couldn’t adjust (because the moment you attempted to do so they snapped instantly back to the ten metre limit) and dimensions which very rarely coincided with the actual size of prim that you wanted.  You only realised this, of course, after you’d trawled through the eye-bleedingly long list of mega prims in your inventory – twice, because you just couldn’t bring yourself to accept that your perfectly reasonable dimension needs could not be met.  Even the builder’s HUD I later obtained ended up making me want to stab myself: although it conveniently took size requests from the command line and searched for something that matched, it didn’t realise that a 15m x 30m x 0.5m prim was functionally the same as a 30m x 15m x 0.5m prim, making every ultimately unsuccessful search six commands long and a headache in trying to make sure you’d exhausted all the X, Y and Z combinations.  I’m an ungrateful bastard, I know; mega prims ultimately saved me a great deal of land impact prior to the ten metre limit removal, but Christ they were a pain.

Of course, mega prims are still around today: the ten metre limit might have been removed, but a sixty-four metre limit was then imposed and mega prims exist at sizes up to sixty-four thousand metres (that’s 256 whole sims lined up next to each other).  Thankfully, since it’s unlikely I’ll ever be able to afford a land parcel that exceeds 64m in any direction, using these things again is a horror I will never have to contemplate. 

Flexi Jackets

In much the same way that I kind of like the way 1980s programmers became increasingly ingenious at getting more and more from the old eight bit computers, I have a certain affection for the ways in which clothes designers overcame the limitations of the old ‘painted-on’ shirts and jackets prior to the introduction of mesh.  As mesh continues its apparel assault, I imagine there must be designers now lamenting that their once clever tricks for adding hoods and collars and cuffs and rolled up sleeves and all manner of other bits in some way embellishing an avatar’s upper body (a single jacket could have 30+ prims in its folder) will soon become about as relevant as Ray Harryhausen’s amazing stop-motion modelling techniques are in the digital effects era.  Unless they sell in InWorldz, of course…

Well, their day isn’t over just yet.  Lots of this clothing still gets worn today because the best of it still looks pretty good.  I have a tuxedo, bought years ago from Blaze, that continues to look perfectly respectable.  Amazingly, this doesn’t even use that little prim flap to be found at the bottom of so many men’s jackets of what I propose become known now as the paint-prim hybrid (PPH) era.  The only prim garnish to be found on it anywhere is a little sculptie bow tie.  Awww.

Any jacket that employs those strips of flexi-prims in order to give them a ‘loose’ feel, however, may now become extinct.  Seriously; I really hope I never see another of these again.  Similarly, any jacket with one of those wrap-around cone-shaped prims to give it a wide flare at the bottom has my permission to die.  It looked great in the static picture you clicked on to buy it; as soon as you tried to move, however, it looked like you were wearing some sort of portable iron lung. 

Nobody especially likes deleting inventory, so dump all of this stuff in a special ‘retro’ folder and intend to wear it again for laughs at the 2023 SL reunion.  Of course, by then we’ll all be wearing the rigged mesh version of ‘Ruth’ and commenting on how perfect the emulation is.  Ah, the irony.


Sunday 9 June 2013

Absent ideas

In part four of my 'Absent' series, I remember some SL ideas.

Business

When I joined SL, there was one big thing that it was renowned for and two that it wanted to be renowned for.  The one big thing it was renowned for was sex, which Linden ended up moving onto its own continent and adult sims, causing huge controversy amongst residents at the time.  For example, enormous helicopters came to airlift entire adult clubs across the sea – some still with dancers in them – resulting in three venues being lost at the bottom of the ocean in a series of “unrelated” in-flight accidents.  Actually, it wasn’t that controversial, but you’d have been forgiven for thinking so at the time.

The first of the two things it wanted to be renowned for was business, by which I mean RL companies establishing an SL presence.  I’m still not entirely certain how it was that Linden actually visualised the manifestation of this idea.  What exactly was there that a car company, for example, could achieve in the metaverse?  Were they expected to bring products to the SL market such as officially licensed versions of their RL creations?  Were they expected to promote their RL business through inworld sales reps and SL freebies?  I’m fairly certain I must still have an old Mazda hatchback in my inventory from this period; thinking of it now brings back a fuzzy memory of a gleaming showroom in a pristine sim – spoiled only by newbies zooming and bumping around in their free Mazdas.  I might be wrong, but I think it possible that a constant stream of simulated fatal road accidents just outside the store wasn’t quite the image the company had been hoping for in the metaverse.  It might not have been Mazda, by the way – there were quite a few car companies in SL back then.

Then again, the very same question – what were they expecting? – could probably have been asked of the web back in the days of its early expansion prior to the dotcom boom.  Companies practically fell over each other back then to throw themselves onto that bandwagon, with little actual strategy as to what they were going to do on the web once they got there.  Much the same could be said today for the continuing stampede of businesses to Facebook and Twitter.  Does anyone actually follow these organisations for reasons other than a Like getting you some sort of discount voucher or extra levels in Angry Birds?  Is there anything other than simple raw exposure to be gained from establishing your business there?

I’ve more or less come to the conclusion that simple raw exposure was about the only bit of the SL business boom that was actually worked out.  In came organisations like Vodafone, Sony, Mazda, Renault, Mercedes, Coca Cola, the BBC and Calvin Klein, lured by Linden’s seductive talk of SL as the ‘3D Internet’.  The rhetoric was all about developing new ways of “interacting and developing our relationship with our customers”, but really this was just another stampede of organisations wanting to be part of the Next Big Internet Thing.  The details of what they were actually going to do could be worked out once they’d opened their nice shiny building with their logo on the front: basically, a website made 3D.

But Second Life didn’t become the Next Big Internet Thing; once that was obvious, all the businesses left.

Education

The second of the two things SL wanted to be renowned for was education.  There was a lot of talk about this back in 2007, with a number of universities signing up and establishing virtual presences, encouraged in part by the reduced tier Linden was offering at the time for educational organisations.  I’m not unduly bothered by the departure of business, because I see that only as a consequence of SL’s mainstream popularity: if SL were to become big one day, the businesses would return in the snapping of a finger; no-one’s really the worse off for their absence and it’s not like they attract new people to the metaverse.  But the failure to establish SL as a worthwhile platform for learning is an enormous shame.

Unlike business, it’s not hard at all to imagine how education could work in the metaverse.  In the real world, training sessions are hampered by two key logistical and financial factors: venue and travel.  For sure it’s a swings and roundabouts situation: no-one would deny the benefit of being in the physical presence of a skilled trainer for a teaching session, but if that trainer happened to live on a different continent to you and attending a session run by him or her in Second Life would cost you $50 instead of the $1000 you simply couldn’t afford on travel and accommodation, wouldn’t that be an acceptable compromise?

Obviously, SL isn’t the only way in which online education can be achieved.  There’s a staggering number of educational videos to be found on YouTube these days, from filmed speeches to custom made animations: many of these are excellent and I think it would be true to say that the earnest learner has never had it quite so good.  But teaching has always held interaction close to its heart and this is the unique selling point that SL has – had – to offer online education.  When you’re in a class you get the opportunity to ask questions.  The teacher gets to gauge from your questions your understanding and can modify his or her strategy.  As an RL trainer myself from time to time, I often find myself branching off – pulling up completely different slides from those I’d originally intended to talk to – because a question from an attendee reveals something I need to explain better. 

And learning, let’s not forget, is a social experience.  The conversations we have with our fellow learners help us to make sense of the material we’re hearing.  No YouTube video gives you the opportunity to whisper in the ear of classmates who are hearing the exact same thing as you are at the exact same moment. 

Second Life is now marketed by Linden as a ‘shared, creative space’.  In one respect, that’s fine: I’m certainly not going to undermine the value of creativity.  But most of the education institutions have gone now: it’s an opportunity missed and a lesson not learned.

Saturday 8 June 2013

Absent places

In part three of my 'Absent' series, I remember some SL places.

The Greenies home

Stepping into the Greenies home six years ago was like stepping into an entirely new metaverse, one where everything basically didn’t look like printed out pictures stuck to the sides of variously shaped cardboard cereal boxes.  Next to today’s mesh buildings and objects, I will grudgingly admit that this wonderful sim of a giant 1950s lounge-kitchen overrun by miniature Little Green Men probably wouldn’t look quite so stunning as it did back then, but it would still measure up pretty well.  This was pre-mesh, pre-sculpty technology; knowing what I know now about building today, there are still things about that place that I can’t work out.  How, for example, did they line up all those prims without the joins being visible?  Even in firestorm now, with its extra decimal points for X, Y and Z location, this is still an operation that ends up making me want to punch myself repeatedly in the face.  And the texturing – oh, the texturing.  How did they do that Coca Cola flowing out of the tipped-over bottle?  How?

If you never visited the Greenies sim, you have missed out on a treat.  Starting under the floorboards and emerging from a mouse hole (later, the starting point was moved to one of the kitchen cupboards), your mission, as such, was to locate all the little green aliens in their various humorous locations around this scaled up house – which, in its 1950s decoration, was the very embodiment of the science fiction B-movie.  You found them dizzy on the turntable, you found them in the kitchen drawer and driving a remote control car and down the back of a picture frame.  You found one sitting on a vibrator.  Enjoying it.  The detail was staggering; the build quality exquisite.  The atmosphere (in particular, the repeating black and white sci-fi clip on the TV if you had stream turned on) was extraordinary.  The Greenies was a glimpse of the graphical future potential of the metaverse, one which we are now becoming acquainted with through mesh – and already starting to take for granted.

Sawtooth

I’ve lived in a skybox over the same spot of mainland now for nearly six years.  For most people living in such circumstances, the flow of neighbours in and out of your region is fairly constant, as it was for me for the first six months or so.  And then a lady called Lorene moved in and bought up what she could (nearly half of the sim) and turned it into Sawtooth Mountain Resort.

Sawtooth was a peaceful community of rented log cabins, with space allocated also for communal areas: a camp fire, a paddock with grazing horses, a small river, a greenhouse, a church and a pond.  I was happy for my own land at ground level to be a part of this as an open space, since I’m not keen on living on the soil; my concrete brutalist building would have looked quite out of place down there and it was perfectly happy floating at 200 metres on its atomic motors (you do realise that’s how skyboxes float, right?).

I got on with Lorene, but a year or so after she’d established Sawtooth, she decided SL was not for her and moved on.  Perhaps she wanted to leave a return open to her, however, because she left Sawtooth in its entirely.  For something like three years, the resort remained untouched, the cabins completely unoccupied.  I used to drop down from time to time for a peaceful wander in what became over time in my head my secret personal relaxation zone.  

Compared to modern mesh builds, there was nothing especially remarkable about the constructions in Sawtooth, but taken as a whole, the resort had a tranquil cohesiveness about it.  Lorene eventually realised she wasn’t coming back and, about a year or so ago, she got rid of the land.  I’m back to the flow of neighbours in and out, now, but I’ll always remember Sawtooth as something special.



Wednesday 5 June 2013

Absent activities

In part two of my 'Absent' series, I turn my attention to some of the things I used to do in SL.

Camping

I don’t really miss camping.  I miss the excitement of camping, although camping, of course, was never in any way exciting.  To this day, I still can’t quite believe I actually did it; I still can’t believe I voluntarily stood around doing absolutely nothing for hours at a time in return for three measly Lindens an hour, thrown at my shoeless feet with contempt by whatever management it was that was hoping my mere presence in the vicinity of his or her establishment would bring people with actual money and a desire to spend it.  If camping wasn’t bad enough, there was also queuing for camping: a wait of additional nothingness for a camping spot to become vacant, only this time you got paid nothing.  And then there was the wait to get into a sim with good camping spots, because the sim itself was full to capacity from people a) camping and b) waiting to be camping.  Nobody ever even spoke to each other whilst they were camping because they were so full of self-loathing at having sunk this low any exposure of personality just made the loss of dignity worse.  You came, you sat, you kept your mouth shut and you avoided looking anyone in the eye.

What was exciting about camping was the thing you wanted to buy with the money you got from it.  This was your First Big Second Life purchase.  You’d done the rounds on the freebie shops, flirted with trying to create a more interesting body shape by manually tweaking the slider bars and experimented with different colours on the lump of plasticine on your head which Linden so optimistically referred to as ‘hair’.  Slowly, but surely, the realisation had dawned on you that your avatar looked shit.  Slowly, but surely, you started to covet the costing-money things which would make it look better.  I estimate that the average newbie back then spent no more than a fortnight doing camping, because by then the desire for costing-money things had overwhelmed the ability to delay gratification any longer (as delays go, earning money though camping was a pretty fucking long one).  Out went the policy on not spending any real money on SL and in came the Lindens, freshly minted from the LindeX.  Camping was exciting because it was one of the things that represented our transition from ‘I find SL interesting’ to ‘I find SL absorbing’.  Camping was when we got hooked.

Exploring

In the early days of my SL, exploring meant walking along a road and seeing where it took me.  An inventory devoid of landmarks and a friends list empty of, well, people, it was pretty much the only strategy I had available to me.  Through this approach I discovered my first SL art gallery and had there my first SL conversation with another avatar.  There was a sense, back then, of SL unfolding around me and that I was in control of the pace at which it unfolded.  I could explore one sim of an evening; I could explore two or three or four: it was up to me. 

It wasn’t that I was unaware of other distant places, nor that I was totally ignorant on how to get to them.  Back then, before both adult venues and their advertisements were moved to their own continent, the newbie avatar had virtual billboards declaring pleasure beyond their hedonistic dreams practically crammed down their throats the moment they took a step outside of whatever info hub it was they’d been sent to.  I was indeed curious about ‘cybersex’ as a newbie (chiefly because I thought it sounded ridiculous), but I wanted to discover such places by myself.  The idea of hopping about the grid, from one random point to another, made SL seem less like a world – less like one big place – and more like a collection of 3D websites.  I wanted it to be a world.

All of which begs the question, why do I no longer explore SL in this way?  In part, I suppose it’s because most of the really interesting stuff for me tends to be on private sims disconnected from the mainland; now that my concept of SL as a world is established, it doesn’t really need protecting any more.  But I suspect the main reason is pure laziness.  I’ve established my places and my people.  I’ve grown my avatar identity.  Whilst I do from time to time still do new stuff, I’m generally ‘settled’ in my SL ways.  Is this a good thing?  Probably, it’s not.

Performing

I made a ‘stand’ of sorts about 18 months ago.  A newcomer to the poetry events I was attending had various racial hate statements in her profile.  She was a perfectly nice person to talk to in chat before you realised what she had listed in her profile; she certainly never in my company brought any of these views into conversation.  A friend of mine then discovered these profile picks and stopped attending any events this avatar was present at.  She dismissed event hosts’ views that banning avatars with hate speech in their picks was a restriction of their freedom of speech.

By coincidence, I attended in RL a couple of days later a talk given by a black UK celebrity about her life in the 60s in Britain.  Her family was one that had moved to the UK in response to the drive back then to recruit migrant workers, and they arrived only to be discriminated against in virtually every aspect of their lives.  She would go into a shop, for example, and the shopkeeper would refuse to acknowledge her, far less serve her.  I felt ashamed at my willingness to find a reason to ignore this person’s hate speech.

I decided that my friend was right, that if we’re agreed that hate speech should not be tolerated – and it’s not like there’s much legal doubt over that – then profile text should be treated alongside public chat.  If I perform in front of an audience knowing that one or more people there are displaying hate speech in their profiles like little placards they've sneaked in with them (and, let’s be clear here, I’m not talking about statements such as ‘Immigration to the UK is a problem’, I’m talking about statements such as ‘UK SHOULD BE WHITES ONLY’) then I’m passively endorsing such comments.  A very easy way to not do this is simply to withdraw my performance.  Which is what I did.

And I've hardly performed since.  And I miss it.


Tuesday 4 June 2013

Absent friends

To coincide with Second Life’s tenth birthday, I thought I’d put down a few reflections on my own SL, focusing on some of the things that are no longer present.  I’m going to start with friends.

Dizi

‘You never forget your first friend in Second  Life’ is a phrase I’ve heard used exactly zero times in SL, but I’m willing to bet that if I dropped it in to an appropriately philosophical conversation I’d receive nods of earnest agreement from all my fellow participants.  Dizi was my first SL friend and I couldn’t have asked, paid or emotionally blackmailed for anyone better.  With a fine knack for intelligent, irreverent banter, a quick grasp for the technicalities of the metaverse and a wonderfully clear way of explaining things, Dizi was exactly the right catalyst for turning my vague meanderings in the virtual world into something with some sort of purpose.  She taught me how to build, she taught me how to emote and – perhaps most importantly of all – she taught me the pleasure of a tango at Bogart’s.  She also bought me my first pair of decent shoes, which might be an odd thing to list in any context, but I mention it here because it illustrates so perfectly her nurturing manner, not to mention her eye for the aesthetically pleasing (especially when it came to shoes).

Dizi eventually moved on from SL and I miss her enormously, but we still keep in touch from time to time via email.  I’m lucky to have known her during her time inworld and I count hers amongst the most important friendships I have ever formed.

medi

medi was introduced to me by Dizi and I can honestly say that I’ve never met a more actually laugh-out-loud person in SL.  This incredibly intelligent and literate woman adopted a porcelain doll as her avatar and dressed it up in all manner of outrageous outfits – blue and white gingham being a particular favourite design.  Her condemnations were hilarious.  Her insights were profound.  I will never forget a conversation we once had where she told me she can’t avoid in RL looking at how light falls on objects; I can’t forget it chiefly for the reason that I have never looked at light in quite the same way since.

medi was ardently against sharing any sort of RL details, taking the view that this tarnished the illusion created by SL.  Voice communication in particular was absolutely out of the question.  It wasn’t that we used this in our trio anyway, but when I did one of my first ever readings in SL she turned up (to show support) but refused to turn her speakers on, saying that hearing my RL voice would ruin the voice she had allocated to me in her head.

medi announced one day that she was leaving SL and that was the last that either I or Dizi saw or heard of her.  She didn’t leave in anger or sadness, and I rather suspect that she left her announcement until the last minute in order to avoid any drawn-out goodbyes.  Much as I miss her, I can’t help but grudgingly admire the way she managed this exit.  But then, medi was magnificent in every way.



Nancy

Nancy was my first reader.  We met in rather embarrassing circumstances.  At a dance club, I was browsing her profile and saw an entry in her picks for an SL comedy club.  Fascinated by this idea, I immediately clicked on the teleport button only to discover that the club didn’t yet actually exist and she’d created the pick in her own house.  In and of itself, turning up unannounced in someone’s house isn’t a total toe-curler on the embarrassment scale, however what I’d failed to notice whilst reading her profile was that Nancy had left the club before me and was partway through an outfit change in the moment that I materialised in her bedroom.

Nancy, however, was a wonderfully friendly and laid back person, and a moment’s worth of awkwardness soon dissolved completely once we got chatting – the subject of which quickly became the Second Life novel I was halfway through writing at the time.  Perhaps because of my memorable entrance, she read AFK the moment it was finished and became the first person to give me positive feedback.

I wish now I’d spent more time with this kind, gentle, lovely person.  Nancy and I would occasionally IM each other and chat, and after a while she started coming to the Blue Angel Poets’ Dive on Sunday evenings for the open mic poetry sessions I regularly attended back then.  It was on one of these Sundays that she told me she was going to be away from SL for a while for health reasons.  It never occurred to me that these would be the last words we would exchange, and Nancy died just a couple of months later.